Composites a Stardew-style farmer from your packs, the way the game's renderer does (body, pants, shirt, hair, hat, arms with per-frame offsets), and exports a 4-direction walk sheet the game can use for the player or any NPC. Offsets follow Stardew's FarmerRenderer.
Body
Skin:
Eyes:
Hair
Color:
Shirt
Pants
Color:
Shoes
Color:
Hat
Save
Use as:
"Save to game" writes assets/characters/custom_<name>.png and registers it; player looks appear on the title screen, NPC choices replace that character's sprite. Random: press R.
PreviewZoom
Exported sheet (96x144: 24x36 cells with a 4 px margin so hats aren't clipped; rows: down / right / up / left, frames: idle, step, idle, step)